Group Museum Interactive (Emily, Rayshawn, and Devan)
Rationale
We wanted to approach our understanding of an interactive art museum through the consideration of two specific populations: those who do not enjoy going to the museum because of a lack of understanding of the art and the hearing and visually impaired. Each one of our group participants could think of a family member who hates going to art museums, citing such reasons as: 'I just don't get it' or 'This is boring.' We would argue that the one of the reasons for these types of feelings is the museums inability to relate art to the viewers lives. The museum assumes that museum goers will find interest in a painting just because its hangs on the wall.
But what have others thought about the painting? Does this painting hold special meaning for someone otherwise not associated with the museum/art world? Are there specific images in the painting that affect museum goers in multiple ways? Where do the visually and hearing impaired fit into the museum?
A museum goer who can see but not hear has their own unique challenges: what are the people around you saying about the painting? While a visually impaired museum has their own set of challenges: How to best experience the painting, without violating museum rules like touching the art work? These are the questions we have attempted to address in our proposal.
Description
In the middle of each gallery exhibition, will be a circular room surrounded by glass windows. It is important that even though a person is inside of the room, they are still able to view the works of art in the exhibition space. The room will be soundproof so that sound cannot escape out while keeping sound in so as not to disturb the outside gallery space. Inside the room will be between 5-15 stations. Each of these stations will be in direct sight of a set of works inside the gallery. Each station would consist of: an interactive touch screen, headphones, interactive Braille machines, touchable versions of the works of art, and keyboards.
Once a museum goer is in front of a station, he or she will be able to: learn about the artist, learn how the particular piece of art was constructed, touch/feel the piece of art, listen (or read Braille) to what other museum goers think/feel about the piece, listen(or read Braille) to any personal experiences other museum goers might associate with the piece, record (or type) their own responses to the piece, use the interactive touch screen to learn/hear about specific particularities about the piece, and cross reference similar artist/artistic styles.
Design/Layout/Floor plan for Museum's Space
(Coming soon)
The Station... in our Imagination
I found some pictures that showcase the kind of transformation of the museum's physical space that we were interested in achieving with this project. I like the idea of trying something totally new in the museum setting. Not just new technology, but new arrangements and physical spaces for interacting with exhibits. Here are some of the images that best represent a new way of approaching digital interaction in museums:
Conclusion
It is our hopes that this interactive room will provide a connection between the art works and the lives/experiences of the museum goer. The interactive stations provide for opportunities to not only learn about works of art from an academic standpoint, but also how art works affect the lives of others. In addition, the interactive room provides a space for contemplation as well as personal interaction. The rooms also give the visually and hearing impaired additional ways to have experiences with the art works.
We wanted to approach our understanding of an interactive art museum through the consideration of two specific populations: those who do not enjoy going to the museum because of a lack of understanding of the art and the hearing and visually impaired. Each one of our group participants could think of a family member who hates going to art museums, citing such reasons as: 'I just don't get it' or 'This is boring.' We would argue that the one of the reasons for these types of feelings is the museums inability to relate art to the viewers lives. The museum assumes that museum goers will find interest in a painting just because its hangs on the wall.
But what have others thought about the painting? Does this painting hold special meaning for someone otherwise not associated with the museum/art world? Are there specific images in the painting that affect museum goers in multiple ways? Where do the visually and hearing impaired fit into the museum?
A museum goer who can see but not hear has their own unique challenges: what are the people around you saying about the painting? While a visually impaired museum has their own set of challenges: How to best experience the painting, without violating museum rules like touching the art work? These are the questions we have attempted to address in our proposal.
Description
In the middle of each gallery exhibition, will be a circular room surrounded by glass windows. It is important that even though a person is inside of the room, they are still able to view the works of art in the exhibition space. The room will be soundproof so that sound cannot escape out while keeping sound in so as not to disturb the outside gallery space. Inside the room will be between 5-15 stations. Each of these stations will be in direct sight of a set of works inside the gallery. Each station would consist of: an interactive touch screen, headphones, interactive Braille machines, touchable versions of the works of art, and keyboards.
Once a museum goer is in front of a station, he or she will be able to: learn about the artist, learn how the particular piece of art was constructed, touch/feel the piece of art, listen (or read Braille) to what other museum goers think/feel about the piece, listen(or read Braille) to any personal experiences other museum goers might associate with the piece, record (or type) their own responses to the piece, use the interactive touch screen to learn/hear about specific particularities about the piece, and cross reference similar artist/artistic styles.
Design/Layout/Floor plan for Museum's Space
(Coming soon)
The Station... in our Imagination
I found some pictures that showcase the kind of transformation of the museum's physical space that we were interested in achieving with this project. I like the idea of trying something totally new in the museum setting. Not just new technology, but new arrangements and physical spaces for interacting with exhibits. Here are some of the images that best represent a new way of approaching digital interaction in museums:
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Try to ignore the cave-like ambiance and imagine what might happen if this station was raised even just a few feet above the regular viewing area.... |
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Digital Interaction inside the structure |
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Digital Interaction inside the structure |
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Digital Interaction inside the structure |
Conclusion
It is our hopes that this interactive room will provide a connection between the art works and the lives/experiences of the museum goer. The interactive stations provide for opportunities to not only learn about works of art from an academic standpoint, but also how art works affect the lives of others. In addition, the interactive room provides a space for contemplation as well as personal interaction. The rooms also give the visually and hearing impaired additional ways to have experiences with the art works.
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